Golan Levin, Chris Sugrue & Kyle McDonald Augmented Hand Series

The Augmented Hand Series is real-time mirror-vision installation (software system) that adds, removes and alters the length of the digits on you hand, in addition to a range of more playful modifications and exaggerations.
It brings to mind the variations of the rubber-hand illusion experiments, originally performed by Botvinick & Cohen (1998), where one arm is hidden from view (or not there at all as is the case with amputees), and a fake rubber hand is placed in its stead. The body schemata of the hidden/missing hand is activated by touching the rubber hand. Similar experiments were done by mirroring the hand. Botvinick & Cohen calls this a a three-way interaction between vision, touch, and proprioception, where the felt position of the hand is altered by the vision-touch correlation.

Rubber hand illusion
Foto: Alexander Gorlin

The rubber-hand experiments have also been done with amputees – see V.S Ramachandran research and work on mirror-vision experiments to address various phantom sensations.

Alvaro Cassinelli’s BoxedEGO

Alvaro Cassinelli’s Boxed Ego is an installation where the user looks into a what appears to be a peephole camera, only to be presented with a live image of themselves operating the camera. This work is an interesting mirror installation where the users get absorbed in their own mirror reflection, from an unfamiliar angle.

Brigitta Zics’ Mirror_SPACE

In Brigitta Zics’ Mirror_SPACE installation the users’ face is scanned in real time by infrared sensor device, and calculate mood values. This data is transformed into a virtual mirror image presented on screen. Zics also argues that “Mirror_SPACE is a system of reflections of a type which involves not only optical appearances but also forces which act on us andwhich we cannot control affecting our phenomenal image” (Zics 2005)
I find it interesting how the user is confronted with a real-time virtual interpretation of himself/herself. And also that the virtual object avatar is semi-autonomous of the user, meaning it will partly be controlled by the users movements as well as the proximity to other virtual objects.

Gebhard Sengmüller’s A Parallel Image

Gebhard Sengmüller’s A Parallel Image is an electronic (analogue) camera obscura. The real time shadow-image of any spectator standing in front of the sculpture aperture is rendered through a series of light bulbs making up a screen, situated on the sculpture’s rear end.
This installation differs from the classical mirror-image art works, as the spectator is disconnected/not able to visually perceive from his/her reflection, and always will be.

Rafael Lozano-Hemmer’s Body Movies (Relational Architecture #6)

Rafael Lozano-Hemmer’s Body Movies, part of the Relational Architecture Series, #6. In this interactive installation photographic portraits taken in advance are super-imposed onto shadow silhouettes of passers-by ranging between two and twenty-five meters depending on their position from the light source responsible for casting the shadows. The audience can influence the projected content with their position and cue, allowing them to play with their projected contour and the visual stories they may contain. I wonder to what extent this scaled reflection of one’s own body contour triggers proprioceptive awareness.

This installation brings to mind Danielle Raymond’s work on Bernard Guelton‘s artistic concept of archifictions, where narratives and memories in the form of videos and stills projected onto selected architectural surfaces, bringing forth a juxtaposition of time and place. See excerpt from her exhibition “Bruits d’archives” at UQTR University gallery R3.

2015 – Danielle Raymond (Bruits d'archives) from galerie d'art R3 on Vimeo.